

Unlike most other enemies in Terraria, Martians have purple blood when killed rather than red.slamming the rockets into the ground with a dash might work if timed correctly and done at sufficient velocity.due to the laser targeting mechanics of the saucers, staying in one place for targeting and then quickly moving out of the way will result in taking little to no damage.The Magic Conch can be used to the same effect.By using two portals or Teleporters placed about 1000 feet apart, it is possible to quickly despawn regular invasion enemies without progressing the event, giving Martian Saucer more chances to spawn.Using portals quickly despawns regular invasion enemies in favor of Martian Saucers.

Moving to a small arena high enough above the ground makes it easier to ensure no ground-based enemies spawn, increasing the chance of a Saucer to spawn.

Martian Saucers are much more common after 50% of the event has been completed.Exiting the world just before the Probe despawns may prevent the event from occurring when it is re-entered.It is possible to override Martian Madness with the Pumpkin Moon, Frost Moon, or other events.Playing in Expert Mode does not increase the drop rate of Martian Madness items, but it does increase the spawn rate of the Martian Probe.After exiting a world during a Martian Madness event, the screen in the main menu will still have Martian probes flying around.A Martian Probe will not spawn if the Lunar Events are active, or if a Martian Madness event is already started, or if another Martian Probe is currently already present anywhere in the world. Invasion (Otherworldly) (Otherworldly).mp3.Martian Madness currently features 11 exclusive enemies and one exclusive mini-boss ( Martian Saucer), resulting in 11 different banners and one trophy. When it reaches 100%, the event ends and Martian enemies stop spawning. This bar fills as event enemies are defeated. As with other invasion-style events, a progress bar is shown in the bottom right corner while the event is ongoing. Once triggered, the status message " Martians are invading!" appears, and UFOs start flying in the background (as seen in the banner above) though Martian Madness enemies will not actually begin spawning until the player is located near the default spawn point or near an NPC with valid housing. This requires at least one player with at least 200 maximum health to be in the world – otherwise, the event will not start. When this small flying enemy detects a player or is attacked, it immediately attempts to fly away. Martian Madness is triggered by a Martian Probe, which spawns randomly in the two outer lateral thirds of the map (with a higher spawn chance in the Space layer). It can only be triggered after Golem has been defeated.

Martian Madness is a Hardmode, post- Golem invasion-style event that includes several alien-themed enemies. If the Probe is able to escape after detecting the player, the event begins. The Martian Probe before spotting the player (left) and after (right).
